RPG Maker 2003 breaks this tradition by offering an engaging sideview battle system that is perfect for fans of classic RPGs.
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If you have always wanted to create a retro RPG with a third-person battle system, or simply are looking for an affordable but reliable game creation engine, then RPG Maker 2003 is for you!KEY FEATURESSide-view Battle SystemMost titles in the RPG Maker series center on first-person, turn-based combat. It is the first engine in the series to employ a sideview battle system similar to the classic RPGs of the early-to-mid 90s. With this, the boss will absorb Fire damage as health only when it has the Aspect of Fire state, etc.UNLEASH YOUR PASSION FOR RETRO RPGsFor the first time ever, RPG Maker 2003 is officially available in English! This legendary game development engine is both highly affordable and easy to use, and it remains one of the most popular RPG Maker installments to date. Replacing X with the ID of the element you want to absorb. Then in each state, add the following to the notes box: If you want your boss to absorb elemental damage instead of negating it, add Hime's Feature Manager (linked at the top of this tutorial, under Requirements) to your scripts. Otherwise, he won't be able to cast any skills or switch between states. 0, Span: Battle which applies on of your element states to the boss. In the troop panel for your boss encounter, create an event with Condition: Turn No. For example, in the skill which applies "Aspect of Thunder" and removes "Aspect of Fire," call the common event you set up which changes the enemy to yellow. In the features, and call the correct common event.
Think critically the skill which applies "Aspect of Fire" should have as its condition "Aspect of Thunder," and vice versa.
For example, Fire II should be set to require the boss to have "Aspect of Fire" in order to cast it.Īdditionally, we need to make sure that our Boss has the skills to change its state.
Then, edit each skill to have one of your previously created states as a condition. For the purposes of this tutorial, we'll be sticking with default skills like Fire II, etc.Ĭreate The Boss Set Up The Boss Skills Īdd all of the skills you intend your boss to be able to use, including all spells and abilities regardless ofĮlemental restriction. You can also create any other skills you want your boss to have the ability to use, assuming the defaults don’t fit your boss. It would be extremely embarrassing for a lightning god to fumble on applying his elemental state. Create two skills, one which will self-apply the "Aspect of Fire" state and remove the "Aspect of Lightning" state the other should do the reverse. Now, we need to give our boss the ability to self-apply these states.